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InnerNoize
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- 07.09.03
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Die 6.2.1 Updates für die Sonar PE und die SE stehen ab sofort zum Download bereit.
Notable Fixes/Changes:
* Optimizations for high bandwidth multi-track recording
o Better performance and higher track counts at high sample rates and bit depths.
o New EnableCacheWriteThru AUD.INI variable enables disk write thru caching, which provides more efficient disk I/O.
o New RecordPreAllocSeconds AUD.INI variable can improve disk write performance at high track counts.
o Picture cache is no longer computed in the background during recording.
* BitBridge (hosting 32-bit VSTs in SONAR x64)
o Now supports 64-bit double precision streaming from [g=77]VST[/g] 2.4 plug-ins.
o Now reads plug-in delay correctly on first instantiation
o Improved UAD-1 delay compensation reporting
* AudioSnap / Radius
o Transposing an audio clip via the Process Menu command while using a Radius algorithm would crash SONAR.
o If no clips were selected before an audio export, clips with AudioSnap enabled on them would use the online/real-time algorithm instead of the offline algorithm.
o Crash in Radius after bouncing/rendering a clip that had been previously slip-stretched with the Radius algorithm.
* Using SONAR with the 64-bit double-precision audio engine engaged sometimes crashed SONAR.
Download
Gruß
Notable Fixes/Changes:
* Optimizations for high bandwidth multi-track recording
o Better performance and higher track counts at high sample rates and bit depths.
o New EnableCacheWriteThru AUD.INI variable enables disk write thru caching, which provides more efficient disk I/O.
o New RecordPreAllocSeconds AUD.INI variable can improve disk write performance at high track counts.
o Picture cache is no longer computed in the background during recording.
* BitBridge (hosting 32-bit VSTs in SONAR x64)
o Now supports 64-bit double precision streaming from [g=77]VST[/g] 2.4 plug-ins.
o Now reads plug-in delay correctly on first instantiation
o Improved UAD-1 delay compensation reporting
* AudioSnap / Radius
o Transposing an audio clip via the Process Menu command while using a Radius algorithm would crash SONAR.
o If no clips were selected before an audio export, clips with AudioSnap enabled on them would use the online/real-time algorithm instead of the offline algorithm.
o Crash in Radius after bouncing/rendering a clip that had been previously slip-stretched with the Radius algorithm.
* Using SONAR with the 64-bit double-precision audio engine engaged sometimes crashed SONAR.
Download
Gruß