REAPER 5.18

  • Ersteller Tonminister_V2
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Tonminister_V2

Tonminister_V2

Registriert
14.03.16
Beiträge
1.052
Reaktionen
582
Punkte
2.843
MIDI

· fix explode item to channels when using tempo maps and project time offset
· fix peaks display with certain item channel settings
· improve split behavior for items with start offsets and non-1.0 playrate
· optimized handling of very long looping MIDI items

Automation

· add action to write current values to entirety of actively-writing envelopes
· improve descriptions for actions for writing envelopes (actively-writing rather than latched)

CD burning

· restore cdrecord.exe burn method for DAO writing on win32 (removed from 5.12)
· support writing CD-TEXT for cdrecord method on Windows
· use valid gracetime parameter for cdrecord on Windows

ReaScript

· add GetMousePosition()
· add gfx_clienttoscreen/gfx.clienttoscreen and screentoclient
· support gfx.getpixel() with Lua

Super8

· add per-channel Record Delay Compensation adjustment
· visual click support
· take click count / project time signature in to account when calculating BPM

Action window

· fix display glitch when removing key/MIDI assignment

Audio status

· properly display ampersand characters when showing record path

Click source

· fix non-automatic synchronization mode (broken in 4.78+)

Envelope window

· better alignment for non-armable envelopes

Metronome

· fix incorrect modification of tempo map when changing metronome pattern

Peaks

· fix possible incorrect peak display with reverse stereo enabled

Pitch shifting

· prevent hang when using extremely large pitch-up with E3

ReaTune

· fix manual mode display inaccuracies

ReaXcomp

· avoid generating infinite gain using expansion and feedback detector

Stretch markers

· fix stretch marker handle drawing and possible hang issue

VST

· fully unload win32 VSTs on exit, partial revert of 5.16 changes

API

· GetSetTrackSendInfo() support I_AUTOMODE
· add GetTrackEnvelopeByChunkName()



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ist ja interessant - der super8, zu dem ich letztens nen thread gepostet hatte, jetzt als integriertes reaper-feature...
hab ihn noch nicht richtig ausprobiert, aber lohnt sich bestimmt...
 

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