MoeSurface
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Hi Leute,
für alle die Englisch können habe ich hier einen sehr interessanten Artikel im Cakewalk Forum ausgegraben und möchte ihn auch euch nicht vorenthalten.
Er enthält im wesentlichen die Kunde wie wichtig denn nun [g=284]Headroom[/g] ist um einen gut klingenden Mix zu erstellen!
Bittesehr:
_______________________________
Zitat:
"The Reason Most ITB mixes don’t Sound as good as Analog mixes.
This is a repost from another thread. Hope you find it usefull.
Ok, I'm going to try and give you An ITB education, as my over 24 years has taught me. Here is what I try and teach to students. I'll try and keep the math to a minimum.
First, I own a high end analog setup's Via an SSL 4K with 1/2' 2 Track YADA YADA, ICON with Killer OB FX And classic Compressors, YADA YADA/ Hybrid Setup Via AWS 900w/ 24 Channels Of Xlogic Killer OTB FX and Comps YADA YADA. Point is not to impress, or brag in any way, but to let you know everyday I work on a verity of systems. This has led me to The Following conclusion.
To learn to mix ITB coming from an analog world you must revisit what Voltage reference Analog consoles work at, and make appropriate adjustments to translate this to work ITB.
The first thing we must ask is simply what is 0VU. What does it mean to us. Lets use an SSL G+ as our point of reference mainly because I work on those every day. If we put a signal into the line input of the SSL so the [g=190]channel[/g] meter reads 0vu, that also, is referenced as +4 or 1.23 volts. A kick ass SSL will go out to about +24DB, so we have approximately 20 DB of [g=284]headroom[/g] above the 0 VU point on the meter before the signal goes to crap.
Now let take a common situation. A Client hands you a Protools session and you spread it out over the SSL console. Like most people today every track is recorded as hot as hell. Most pro Eng's will use proper [g=105]gain[/g] staging and get the now slammed meters reading around 0VU or 1.23 volts. By lowering the line trim we now have a good level into the desk so we can Compress/Gate/EQ the Signal without it overloading the processing. Sounds simple right? Remember that all outboard equipment was designed to work around the 0VU/+4/ 1.23 Volt reference. So by putting the incoming signal at around this reference, your [g=211]rack[/g] equipment will work better as well.
Why use a +4 reference? Well remember that the 1.23 volt reference came from the tube days where 1.23 volts was enough voltage over the plate noise that you still had a good signal to noise ratio, but still left room above 1.23 volts to allow for normal audio operations. Now to ITB. Lets pretend we have the same setup as we did on the SSL. Client hands you a session that’s recorded hot as hell. Now most folks mixing ITB don't understand reference levels when relating it to Digital. To have the same amount of "[g=284]headroom[/g]" as we do on the SSL we must create a reference of 0VU or 1.23 volts at -20 from 0DBFS or the top of the Digital scale.
So if you simply place the good old trim [g=8]plugin[/g] as the very first [g=8]plugin[/g], you now have the ability to adjust your tracks to our Mixing (+4/1.23 volt) reference IE -20. Just like you did on the SSL. You have have the same amount of headroom. Now with your tracks properly gain staged, you can add EQ/dynamic plugins and not run out of headroom. You can also [g=84]insert[/g] hardware and they will operate much better as they are operating at the level they were designed to operate at.
Plugins use the same reference at real equipment. Never try and drive them to the top of the Digital scale. Don't try and make your mix look like a master. You don't do that on an analog console, so why do we do it ITB? The answer is simple. [g=17]DAW[/g] meters suck Butt. There should be a meter mode in all [g=17]DAW[/g]s that makes the meter at 3/4 scale equal -20 at 1.23 volts. Just like the old VU. This way, novices will quit corn-holeing their levels. Something to think about. The noise floor of an analog desk is about -75 DB from our +4 reference. Our equivalent "problem level" below our -20 reference in digital is well over 100 DB. So please dont let people tell you analog has more "[g=284]headroom[/g]" than digital. This is simply not tru..and more from another e.
[g=284]Headroom[/g] is only relative to your noise floor below your reference. Remember if the volume is to low, turn up the darn speaker volume. Running a Digital mix right to the top of the scale is like running your SSL mix buss where the VU meters are slammed all the way to the right and you are constantly hitting it at +25. No one will get a good sounding running the desk like that. You won’t get a good sounding mix in digital either.
So what does all this mean? Put simply, proper [g=105]gain[/g] staging is essential to both analog and digital mixing. You just need to correlate the references between the two. Once you figure this out, I'll Guarantee your mixes will start to sound open and wide, just like the good old analog days." Regards, Skip Burrows, Chief Whatever
_______________________________
und
_______________________________
Zitat:
The point you make here about freq content versus mix depth is exactly correct and very very important. In the natural world, stuff that is further away tends to have less HF content because of distance effects. So getting depth into a production made from close mic'ed or direct sources does involve judicious EQ in the mixing process - remembering that the term 'equaliser' was actually invented by the early film industry for a device that equalised for distance effects. That was it's very purpose
In the analogue world, losses here and there in the signal chain could often have the effect of providing a degree of this HF loss during production, multiple passes of tape, bouncing down etc etc. could sometimes effectively put the 'backing into the background'..
But in the lossless 'what you hear is what you get - always and forever' digital world no such effect happens by itself. So it's necessary for people to be fully aware of the art of mixing and apply it themselves One of the historical issues (now much less important as W/S get more powerful processing) is that to get this kind of stuff right you need to have EQ simultaneously running on many tracks while doing the mix as a whole - so you can tweak them against each other to get the correct depth impression.
Whilst simultaneous EQ on all channels was the norm in analogue console - in the early processing strapped digital world such a luxury was not available. So this fundamental art of mixing was either lost or never learnt..
_______________________________
This is because in a system without [g=284]headroom[/g] where there is no overload margin you cannot have an averaging meter - as it will not show you the clipped overs! It was only possible to have these in analogue as the whole recording chain + the tape machine had a valid overload level region that did not hard clip the signal.
This is all part of the culture of what's wrong with digital that people are using and many have used exclusively- they have never actually experienced a system that was properly scaled.
And you're right - that there was never any technical reason why it needed to be this way (except the way digital grew up and naivety). The OXF-R3 console had an internal [g=284]headroom[/g] value that could be changed at start-up and reported operating level to all internal processes. It was typically set at around 24dB (i.e. -24dB below [g=99]clipping[/g]), similar to the analogue world - for very good reasons
_______________________________
Klick um zum originalen Post zu gelangen!
Hoffe das ist für so manchen hilfreich!
Schönen Sonntag Abend noch!
für alle die Englisch können habe ich hier einen sehr interessanten Artikel im Cakewalk Forum ausgegraben und möchte ihn auch euch nicht vorenthalten.
Er enthält im wesentlichen die Kunde wie wichtig denn nun [g=284]Headroom[/g] ist um einen gut klingenden Mix zu erstellen!
Bittesehr:
_______________________________
Zitat:
"The Reason Most ITB mixes don’t Sound as good as Analog mixes.
This is a repost from another thread. Hope you find it usefull.
Ok, I'm going to try and give you An ITB education, as my over 24 years has taught me. Here is what I try and teach to students. I'll try and keep the math to a minimum.
First, I own a high end analog setup's Via an SSL 4K with 1/2' 2 Track YADA YADA, ICON with Killer OB FX And classic Compressors, YADA YADA/ Hybrid Setup Via AWS 900w/ 24 Channels Of Xlogic Killer OTB FX and Comps YADA YADA. Point is not to impress, or brag in any way, but to let you know everyday I work on a verity of systems. This has led me to The Following conclusion.
To learn to mix ITB coming from an analog world you must revisit what Voltage reference Analog consoles work at, and make appropriate adjustments to translate this to work ITB.
The first thing we must ask is simply what is 0VU. What does it mean to us. Lets use an SSL G+ as our point of reference mainly because I work on those every day. If we put a signal into the line input of the SSL so the [g=190]channel[/g] meter reads 0vu, that also, is referenced as +4 or 1.23 volts. A kick ass SSL will go out to about +24DB, so we have approximately 20 DB of [g=284]headroom[/g] above the 0 VU point on the meter before the signal goes to crap.
Now let take a common situation. A Client hands you a Protools session and you spread it out over the SSL console. Like most people today every track is recorded as hot as hell. Most pro Eng's will use proper [g=105]gain[/g] staging and get the now slammed meters reading around 0VU or 1.23 volts. By lowering the line trim we now have a good level into the desk so we can Compress/Gate/EQ the Signal without it overloading the processing. Sounds simple right? Remember that all outboard equipment was designed to work around the 0VU/+4/ 1.23 Volt reference. So by putting the incoming signal at around this reference, your [g=211]rack[/g] equipment will work better as well.
Why use a +4 reference? Well remember that the 1.23 volt reference came from the tube days where 1.23 volts was enough voltage over the plate noise that you still had a good signal to noise ratio, but still left room above 1.23 volts to allow for normal audio operations. Now to ITB. Lets pretend we have the same setup as we did on the SSL. Client hands you a session that’s recorded hot as hell. Now most folks mixing ITB don't understand reference levels when relating it to Digital. To have the same amount of "[g=284]headroom[/g]" as we do on the SSL we must create a reference of 0VU or 1.23 volts at -20 from 0DBFS or the top of the Digital scale.
So if you simply place the good old trim [g=8]plugin[/g] as the very first [g=8]plugin[/g], you now have the ability to adjust your tracks to our Mixing (+4/1.23 volt) reference IE -20. Just like you did on the SSL. You have have the same amount of headroom. Now with your tracks properly gain staged, you can add EQ/dynamic plugins and not run out of headroom. You can also [g=84]insert[/g] hardware and they will operate much better as they are operating at the level they were designed to operate at.
Plugins use the same reference at real equipment. Never try and drive them to the top of the Digital scale. Don't try and make your mix look like a master. You don't do that on an analog console, so why do we do it ITB? The answer is simple. [g=17]DAW[/g] meters suck Butt. There should be a meter mode in all [g=17]DAW[/g]s that makes the meter at 3/4 scale equal -20 at 1.23 volts. Just like the old VU. This way, novices will quit corn-holeing their levels. Something to think about. The noise floor of an analog desk is about -75 DB from our +4 reference. Our equivalent "problem level" below our -20 reference in digital is well over 100 DB. So please dont let people tell you analog has more "[g=284]headroom[/g]" than digital. This is simply not tru..and more from another e.
[g=284]Headroom[/g] is only relative to your noise floor below your reference. Remember if the volume is to low, turn up the darn speaker volume. Running a Digital mix right to the top of the scale is like running your SSL mix buss where the VU meters are slammed all the way to the right and you are constantly hitting it at +25. No one will get a good sounding running the desk like that. You won’t get a good sounding mix in digital either.
So what does all this mean? Put simply, proper [g=105]gain[/g] staging is essential to both analog and digital mixing. You just need to correlate the references between the two. Once you figure this out, I'll Guarantee your mixes will start to sound open and wide, just like the good old analog days." Regards, Skip Burrows, Chief Whatever
_______________________________
und
_______________________________
Zitat:
The point you make here about freq content versus mix depth is exactly correct and very very important. In the natural world, stuff that is further away tends to have less HF content because of distance effects. So getting depth into a production made from close mic'ed or direct sources does involve judicious EQ in the mixing process - remembering that the term 'equaliser' was actually invented by the early film industry for a device that equalised for distance effects. That was it's very purpose
In the analogue world, losses here and there in the signal chain could often have the effect of providing a degree of this HF loss during production, multiple passes of tape, bouncing down etc etc. could sometimes effectively put the 'backing into the background'..
But in the lossless 'what you hear is what you get - always and forever' digital world no such effect happens by itself. So it's necessary for people to be fully aware of the art of mixing and apply it themselves One of the historical issues (now much less important as W/S get more powerful processing) is that to get this kind of stuff right you need to have EQ simultaneously running on many tracks while doing the mix as a whole - so you can tweak them against each other to get the correct depth impression.
Whilst simultaneous EQ on all channels was the norm in analogue console - in the early processing strapped digital world such a luxury was not available. So this fundamental art of mixing was either lost or never learnt..
_______________________________
This is because in a system without [g=284]headroom[/g] where there is no overload margin you cannot have an averaging meter - as it will not show you the clipped overs! It was only possible to have these in analogue as the whole recording chain + the tape machine had a valid overload level region that did not hard clip the signal.
This is all part of the culture of what's wrong with digital that people are using and many have used exclusively- they have never actually experienced a system that was properly scaled.
And you're right - that there was never any technical reason why it needed to be this way (except the way digital grew up and naivety). The OXF-R3 console had an internal [g=284]headroom[/g] value that could be changed at start-up and reported operating level to all internal processes. It was typically set at around 24dB (i.e. -24dB below [g=99]clipping[/g]), similar to the analogue world - for very good reasons
_______________________________
Klick um zum originalen Post zu gelangen!
Hoffe das ist für so manchen hilfreich!
Schönen Sonntag Abend noch!