Reaper 4.10

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...endlich bekommen die Systemressourcenverschwender ( ;) ) ihre Freeze-Funktion.

+ Freeze: actions to render tracks in-place with FX, then save/remove existing media and online FX
+ Freeze: menu actions in FX chain window to freeze track up to last selected FX

ansonsten....

+ Actions: toggle multichannel track metering, now in track menu
+ API: added SetProjectMarker3() and AddProjectMarker2() for setting custom marker colors
+ API: threading fixes for GetSetObjectState() and other related APIs
+ Directory cleanup: now looks for media references in project bay media items
+ Envelopes: fixed editing point values for FX wet/dry envelopes
+ Envelopes: pitch envelopes snap configuration (1 semitone, 50 cent, 25 cent, 10 cent, 5 cent, 1 cent, off)
+ Fades/crossfades: prevent unintentional crossfade edits when media items are adjacent but not crossfaded
+ FX: fixed possible excess midi notes on loop when PDC FX are used
+ FX: improved undo state tracking when copying/moving FX between tracks
+ FX: if project samplerate set and loading project, try to initialize loaded plug-ins at correct rate (avoid later reinit)
+ FX: pin mappings are now stored more safely, fix for possible race conditions
+ Grouping: fix for rare item group reuse bug
+ Media explorer: fixed crash issue when group policy prevented embedded explorer (falls back to non-explorer view)
+ Metering: new multichannel tracks default to multichannel metering enabled
+ Metering: master multichannel metering is now optional
+ Mixer: scroll improvements/fixes
+ Mixer: opening/unhiding mixer now makes last selected track visible
+ Mixer: restore undocked mixer window position in docked screensets
+ MIDI: use MIDI track name event when importing files
+ MIDI files: options to automatically snap time signature changes, tempo changes on file import
+ MIDI editor: switching sources via filter window no longer unhides all other sources
+ MIDI editor: undo fixes, especially related to list editor
+ MIDI editor: improved list view default focus, toolbar focus
+ MIDI editor: note properties fixed reset of combo boxes on multiple note selection
+ MIDI editor: inline editor marquee fix
+ MIDI editor: fixed bug when quantizing notes that were drawn in (not painted or recorded)
+ MIDI editor: fixed context menu doubleness when clicking above piano keys
+ MIDI editor: support painting notes in drum mode with very small grid
+ MIDI editor: step recording works when docked
+ Mouse modifiers: support ripple edit (off, one track, all tracks) while moving items
+ Mouse modifiers: import/export mouse modifier support (.ReaperMouseMap files)
+ Mouse modifiers: obey user preferences to seek playback when middle clicking ruler or arrange view
+ OSX: better behavior when using modal windows (such as save as with convert) when REAPER inactive
+ Playback: corrected minor rounding bug on playback start in certain instances
+ Relative snap: avoid clearing snap offset when copying media items
+ Render: new user setting for tail length to use in project render, stem render, track freeze
+ Render: fixed certain issues with filename wildcards
+ Scale finder: button to use selected notes in MIDI editor
+ Scale finder: added topmost window pin
+ Scrub/jog: don't snap edit cursor
+ Sends: shift+drag IO from unselected track to selected uses all selected tracks as receivers
+ SRC: fixed quality/synchronization issue (4.0x regression)
+ Toolbars: store toolbar assignments in screensets
+ Topmost pin buttons: bug fixes, buttons now remember their last states (based on window title)
+ Track manager, region manager, project bay: columns can be reordered
+ Track manager: added freeze column/button
+ Undo history: improved keyboard behavior (return loads state, escape when docked sets focus to arrange, other keys passed through to main)
+ Vertical zooming: scrollbar fixes, better behavior
+ Video: improved rendering accuracy, support for rendering with playrates
+ Video: hide topmost pin when going fullscreen
+ Video: updated API to support the newest FFmpeg/libav version (v53)
+ VST: support effSetSpeakerArrangement notifications for plug-ins
 
als reaper beobachter, weniger benutzer: wie unterscheidet sich diese freeze funktion von der bishergen render in place funktion?
 
wie unterscheidet sich diese freeze funktion von der bishergen render in place funktion?

Die Originalspur ist weg. So interpretiere ich das jedenfalls. Ich habe zwar die neue Version installiert, aber da das aktuelle Projekt in Cubase gemischt und in REAPER lediglich gemastert wird, hatte ich noch keinen Bedarf an dieser Funktion.

Es scheint aber demnach keine echte Freeze-Funktion zu sein, sondern eine destruktive.

Tschö,
Steffen
 
Destruktives Freezing - irgendwie blöd und nicht wirklich durchdacht.
 
Die Originalspur ist weg. So interpretiere ich das jedenfalls.

Ja und nein.
Ich hab render in place so gut wie nie benutzt, insofern kann ich auf die Frage nicht wirklich antworten, aber vielleicht hilft ja das?

The Freeze tracks actions (from the Track right click menu Render/freeze tracks command) are used to freeze any track in place, replacing its contents with a single rendered audio item. The first of the freeze actions shown (right) will produce a mono audio item, the second stereo and the third multichannel (according to the number of track channels). If more than one track is selected, each will be rendered separately.

On line FX are applied to the rendered item, as is the content of any signals sent to the rendered channels from other tracks. Where these include MIDI data or items, they will be rendered as audio. Both on line FX and receives are then removed from the track. Note that a MIDI item with no synth attached to it will be rendered as silence. Where a synth is present, it is the output of the synth that will be rendered.

When a track has already been frozen, Unfreeze tracks will appear on the above menu as an action that can be used to restore the track to its state at the point in time that it was frozen. Both the FX chain and any receives will be restored. Other points to note are:

- A track can have further FX and receives added to it after it has been frozen. In this case, if you then freeze the track again, these FX (along with audio and or MIDI material from the new receives) will be rendered together with the existing frozen material to another new audio item.

- Each unfreeze action will remove the previous freeze on that track and restore it to its state at the time of that freeze action. Thus, if a track has been frozen, had more effects added and been frozen again, then you will need to unfreeze it twice if you wish to restore it its state immediately before first being frozen.

Freezing can also be handled using the Track Manager. Choose Track Manager from REAPER's main View menu.
You can select any track(s) from the list (in the example shown, tracks 3 and 4 are selected) then click on the Freeze button for a menu of freeze choices (mono, stereo or multichannel).
The number of times any track has been frozen (up to a maximum of 8 ) will be shown in the Freeze column. In this example (right), tracks 3 and 4 have now both been frozen once.
The Unfreeze command will be added to the Freeze menu whenever that menu is displayed with a frozen track selected. Moreover, this menu will also include an option to display the freeze details for that track (see above).

Another option, this time available from a track's FX chain window, is to freeze a track up to its last on-line or selected FX, as you wish. The options are illustrated above. In the example shown, two FX (ReaComp and ReaEQ) have been selected, while the third effect, a JS Guitar plug-in, is not selected. The action Freeze track to stereo, up to last selected FX will cause the compression and EQ to be frozen on to the track. These two plug-ins will be removed from the track's FX chain. The guitar effect, however, will not be rendered to the new audio item. It will remain, and can be further adjusted, or removed altogether as the user wishes.

Quelle: Handbuch, Seite 104f
http://www.reaper.fm/userguide/ReaperUserGuide410C.pdf
 
in Cubase gemischt und in REAPER lediglich gemastert

Was ist der Vorteil beim Mastering in Reaper gegenüber Cubase?
 
When a track has already been frozen, Unfreeze tracks will appear on the above menu as an action that can be used to restore the track to its state at the point in time that it was frozen. Both the FX chain and any receives will be restored.

Dann wäre es ja doch eine "richtige" Freeze-Funktion. :)

Ich sehe mir das demnächst mal an.

@RefinedRough:
Ich mag die Flexibilität und den Workflow in REAPER beim Mastern lieber (Drag & Drop und derlei Zeug). Und ich kann direkt als FLAC oder APE rendern.

Tschö,
Steffen
 
Hi Sto',

Ja, je nach dem welche Funktion du benutzt: 'Render Tracks to....' Muted die Originalspur nur und 'Frezze Tracks to...' ersetzt sie.
Das entspricht im allgemeinen 'Bounce in Place' in Logic.

Gruß
 
@Noizebreaker:
Ach so - das Rendern auf eine parallele Spur ging ja früher schon. Das ist aber albern, weil es das Arrangier-Fenster zumüllt. Ich hatte aus der oben zitierten Beschreibung heraus gelesen, dass man jetzt endlich "richtig" einfrieren kann - also wirklich in-place, ohne sich eine unerwünschte Zusatzspur einzuhandeln.

Was stimmt denn nun?

Egal, sobald ich von meinem zweiten Einkauf zurück bin (hab die Hälfte vergessen), probiere ich das aus.

... wenn ich bis dahin nicht geschmolzen bin. Issaswaahhm.

Tschö,
Steffen
 
Ich hatte aus der oben zitierten Beschreibung heraus gelesen, dass man jetzt endlich "richtig" einfrieren kann - also wirklich in-place, ohne sich eine unerwünschte Zusatzspur einzuhandeln.

Was stimmt denn nun?

freeze.gif


So mal auf die schnelle...
 
Gerade auch ausprobiert; man kann tatsächlich auch Stück für Stück freezen:

FX 1 auf Track -> freeze
FX 2 dazu -> nochmal freeze

1x unfreeze -> FX 2 online, FX 1 noch gefreezt
nocheinmal unfreeze -> original plus 2x FX online
 
@stomann: thnx

@kickback: sieht nett aus, die freezefunktion


Hab jetzt Reaper gleich wiedermal geladen und aufm Macbook installiert. Erster Eindruck ist gut, muss mich da mal ein wenig hinein versetzen.
 
Gestern hab ich mal unter reellen Bedingungen Reaper getestet und einen Mix angefangen. Hab mich gerade ein bisschen in das Routing verliebt :) echt gutes Konzept, was ich bis jetzt so herausgefunden hab.
 

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