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REAPER 5.963

Dieses Thema im Forum "REAPER" wurde erstellt von Grummelrocker, 23.11.18.

Status des Themas:
Beachte, dass dieses Thema älter als ein Jahr ist! Möglicherweise ist es sinnvoller, einen neuen Thread zu erstellen.
  1. Grummelrocker

    Grummelrocker Themenersteller Moderator Ex-Rockstar Mitarbeiter

    Registriert seit:
    02.01.03
    Artikel:
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    Punkte:
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    17190
    5.963
    • VST3: fix potential crash with plug-ins that support IContextInfoHandler/IContextInfoHandler (e.g. VocAlign)
    • VST: fix misreported output latency
    OSC
    • .ReaperOSC parsing improvements (continue loading .ReaperOSC files that have unknown action tokens)
    • add /loop/start/time and /loop/end/time messages
    • lowering device marker/region count clears cached values (setting bank size to 0 and increasing forces re-send of marker/region information)
    • send marker position and region position/length, notify when removing markers
    • allow setting various device counts to 0 via message
    • update Default.ReaperOSC to accurately reflect default state
    Linux
    • fix JSFX/ReaScript EEL bug on armv7l
    • VST2 bridging/firewalling support
    • reduce flicker when certain windows overlap (e.g. meter + track rename)
    • auto-cleanup zombie processes when not waiting for return of reaper.ExecProcess() or if jackd takes a long time to exit
    Render
    • add $starttimecode, $endtimecode wildcards
    • add $startframes/$endframes/$lengthframes (whole absolute frames) wildcards
    • add $startseconds/$endseconds/$lengthseconds (whole seconds) wildcards
    • add $length, $lengthbeats wildcards
    Autosave
    • fix autosave when undo is completely disabled
    • manual saves do not prevent autosaves from occurring
    MIDI editor
    • better pasting of time-selection-copied notes
    • time selection copy better handles notes that begin after selection start
    Video
    • add blur preset (thanks wwwmaze)
    • optimize gfx_evalrect()
    Grid
    • update framerate grid immediately when changing project framerate
    JSFX
    • frequency spectrum analyzer slope control, improve UI layout for smaller sizes
    macOS
    • do not use 32-bit bridge on Mojave
    Marker manager
    • fix time format autodetection
    Media explorer
    • follow project setting for preserve pitch when inserting media and not using tempo matching
    Media items
    • better handling of take start offsets when disabling item looping
    OGG Vorbis
    • update to libogg 1.3.3, libvorbis 1.3.6
    Opus
    • update to Opus v1.3 (opusfile 0.11)
    Project settings
    • fix writing of default project measure offset
    ReaComp
    • improved knee behavior, added "Weird knee" checkbox for old behavior (default on old state/presets)
    ReaControlMIDI
    • fix incorrect memory access when sending large amounts of MIDI []
    ReaEQ
    • fix incorrect preview display for certain filters
    ReaFIR
    • fix potential graph move when shift+clicking a point
    ReaScript
    • InsertMediaSection()/InsertMedia() only override project setting for preserve pitch if using tempo matching or pitch shifting
    ReaSurround
    • avoid possible deadlock when changing channel counts
    ReaTune
    • update UI on preset load
    ReaXcomp
    • improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
    Recording
    • improve performance when disarming tracks during recording
    Ruler
    • fix copying/moving regions with multiple overlapping items
    VST3
    • support notifying plug-ins of track title, GUID, color, and index via IInfoListener interface
     
    Grummelrocker, 23.11.18
    #1
    semox, Tonminister_V2, Hyp und 2 andere bedanken sich.
  2. Tonminister_V2

    Tonminister_V2

    Registriert seit:
    14.03.16
    Punkte:
    2.834
    2834
    Neu sind eigentlich nur die ersten beiden Punkte. Der Rest ist 5.962.

     
    Tonminister_V2, 23.11.18
    #2
    semox und Grummelrocker bedanken sich.
Status des Themas:
Beachte, dass dieses Thema älter als ein Jahr ist! Möglicherweise ist es sinnvoller, einen neuen Thread zu erstellen.