Die Version N 8, welche diesen Sommer erschien, hat dieses Jahr alles aus Cubase 9 dazubekommen.
Es gibt somit ab sofort auch kein separates NEK mehr.
Ab sofort ist Nuendo daher wirklich Cubase + Nuendo-Features. Alles also mit dabei.
Die gerade frisch erschienen Cubase 9.5 Features sind natürlich dort noch nicht enthalten.
Ob es sich für dich lohnt, musst du halt wissen (ADR Taker, erweiterte Renderoptionen, mehr Surround- und PostPro und Broadcastfeatures, mehr De/Encoder, Funktionen für Game/Film-Komposition, uvam.)
In N 8.1 kam ja auch das wunderbare Audio-Alignment für Sprache, Vocals und Drums etc. hinzu, welches es z.B. nicht (oder noch nicht) im neuesten Cubase gibt.
Hier noch eine etwas ältere aber passende Vergleichsliste:
The following are Nuendo 7 exclusive features compared to Cubase 8.5:
Audio Post-Production / general
• Extended surround capabilities with up to 13.1 support
• Anymix Pro advanced surround panner including automatic distant-dependent features
• Nuendo V5 advanced surround panner
• Re-conforming solution for fully integrated automatic audio-to-picture alignment
• Two video tracks and further capabilities such as picture follows editing and video pull up/down
• Video engine: text overlay, count-in
• Integrated loudness processing toolset, normalization to integrated loudness values and true peak level export
• Loudness Track: Loudness curve written on a dedicated loudness track including true peak indication
• Advanced Control Room capabilities, up to eight monitor sources and VU output channel
• Automated Batch Export for exporting several versions of a mix in one go
• Cycle Marker Batch Export support
• Film-mixing automation system with passes technology and enhanced automation panel
• Multitrack audio-to-picture editing, including playlists and video-follows-audio editing functions
• Advanced editing capabilities including track sheet and 2x Range tool
• ProTools multi-mono to stereo interleaved file conversion and Multitrack to mono split
• Render Export to bounce MIDI and audio parts with FX
• Automatable naming scheme for easy export of a large number of audio files
• More plug-ins, including Pitch Driver, Nuendo Post Filter, Bass Manager, MixConvert, Matrix decoder/encoder
• Clip packages: audio clips can be saved to individual packages
• More markers and dedicated features
• Extended Project Logical Editor
• Extended file format support: AAF, MXF audio, AES31
• Auro3D, Barco Wavefield Synthesis system support
• Support for wavefield synthesis sound creation (Barco Spatial Audio Workstation)
• Extended synchronization/machine control options
• Nuendo SyncStation synchronizer support
• Enhanced EuCon support
• Networking Collaboration features LAN/WAN
• 1.5 GB post-production sound library by ProSoundEffects
Game audio
• Game Audio Connect toolset for connection with Audiokinetic Wwise
• Transfer sounds to Wwise using drag & drop and batch export functionality
• Naming scheme toolset for exporting large numbers of game audio assets with individual naming parameters
• Perforce Helix version control system support
• More than 80 plug-ins and virtual instruments for creative sound design
• Clip packages for saving clusters of audio files as one package
• Direct rendering to disk thanks to the new Render Export function
• Advanced multi-format support (Barco Proximity)
Automatic dialog replacement (ADR)
• Fully integrated Automatic Dialog Replacement system
• Makes professional recording of dialog for multiple roles, scenes and actors easy and fast
• Up to 32 marker tracks for easy scene spotting
• Professional foley recordings thanks to useful options in the ADR panel
• EDL (CSV/CMX) format support for utmost flexibility and compatibility on import
• Dialog text overlaying the picture allowing the artist to fully focus on the displayed picture
• Powerful naming scheme including individual attributes for different characters/roles
• Video count-in and different swipes allowing for accurate, lip-sync performances
• Dolby Atmos support in Nuendo
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Ich verwende Cubase wie auch Nuendo,
man kann .cpr und .npr Projekte entspannt miteinander austauschen, absolut keine Probleme.
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