Kosaken-Kaffee
https://www.gg-audio.com/downloads.html
Die haben tatsächlich Pitch-Bend hinzugefügt ... witzig
Just a quick note to say that Blue3 has been updated to 2.1.0.
After a few requests and some spirited discussions on the forums (by some players obviously under the influence), we've added pitch-bend support to Blue3.
We know...believe me, we know...that a real B3 doesn't do pitch-bend, but there are definitely some players out there that have used (and abused) the Start and Run switches to simulate pitch-bend. So, we figured, why not!
While we didn't implement it with Start and Run switches, pitch-bend is triggered by...you guessed it...the pitch-bend on your controller. You can also adjust how many steps it bends in the Settings dialog.
And in case you're wondering, we implemented pitch-bend just like the real thing...we just changed the voltage going to the tonewheel motor so it sounds right.
Die haben tatsächlich Pitch-Bend hinzugefügt ... witzig
Just a quick note to say that Blue3 has been updated to 2.1.0.
After a few requests and some spirited discussions on the forums (by some players obviously under the influence), we've added pitch-bend support to Blue3.
We know...believe me, we know...that a real B3 doesn't do pitch-bend, but there are definitely some players out there that have used (and abused) the Start and Run switches to simulate pitch-bend. So, we figured, why not!
While we didn't implement it with Start and Run switches, pitch-bend is triggered by...you guessed it...the pitch-bend on your controller. You can also adjust how many steps it bends in the Settings dialog.
And in case you're wondering, we implemented pitch-bend just like the real thing...we just changed the voltage going to the tonewheel motor so it sounds right.