Gooz
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- 08.03.09
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Hat das hier noch jemand? Habe das gerade geladen, blicke aber NULL durch...Wie lerne ich denn bitte damit umzugehen? Das sieht ja schon so umständlich aus...
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Gooz schrieb:
Hä der sieht in dem Video ja ganz anders aus als meiner! Ist wohl ne neuere Version?
Handbuch schrieb:
Amount
(Known as "Overall Probability" in earlier versions of Glitch)
This parameters determines how often a random effect step in the [g=70]sequencer[/g] pattern will actually
play a random effect, versus how often it will play the original, unaffected audio. This can provide a
convenient way of adjusting the "glitchiness" of a pattern which is based mainly on random effect
steps, without actually having to manually re-program the pattern itself. For example, you could
automate this parameter from 0% to 100% over a certain period of time in your song, creating a
sound which starts off clean then gradually becomes more and more affected by Glitch over time.
Note: This parameter only affects the outcome of random effect steps. Any other effects which you
have manually programmed into the [g=70]sequencer[/g] will play normally.
Seed
The seed parameter affects all of the random functions within Glitch. A simple change of the seed
can produce entirely new sequences of randomly selected effects, though you do not actually need
to constantly change this parameter to get a greater variation of random sounds. One setting is
more than enough for an entire song.
De-click
This parameter determines the maximum amount of click removal that can be performed when the
[g=70]sequencer[/g] transitions from one effect to the next. On lower settings you may notice pops or clicks
in the output as imperfect cuts in the audio are made, whereas on higher settings you may notice
that very sharp attack sounds in your music become slightly dull sounding. The default setting is
usually enough for most types of sounds but it cannot perform perfectly in every possible situation.
It is up to you to find a setting which provides a satisfactory result.