2.7.4 — 2018-04-18
ADDED “Target” parameter to the Loop recording mode of the Sampling Page
This parameter determines what should be done with a new recording when the recording is complete. “Take” simply adds the new recording to the Take list of the current plug-in, “Sound” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot (useful for layering the recording with whatever else is in the current Pattern, like a guitar looper pedal), and “Pattern” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot AND additionally creates a new Pattern where only this loop is being played (useful for capturing different versions of a part and quickly reviewing them by switching Patterns).
ADDED "Looper" workflow to MASCHINE JAM
This feature automates the use of the new Target parameter for fast sampling and layering. Holding the IN 1 button enables this new Loop Recording mode (it’s also helpful to pin this mode on by holding IN 1 and pressing the SONG button). While this new Loop Recording mode is active, pressing an existing Pattern will trigger a recording of a new loop which is then added as a new Sound in the existing Pattern; doing this repeatedly allows you to quickly layer recordings on top of each other. Alternatively, pressing an empty Pattern button will trigger a recording and will then place that recording in a new Sound Slot AND a new Pattern will be created where only the new loop is playing back. When pressing the IN 1 button, External Input 1 is selected as the source for the recording. Pressing GRP while in the Loop Recording mode will select the focused Group as the source. Pressing MST will select MASCHINE’s Master output as the source (for resampling what is currently playing).
ADDED Footswitch control of Sampling
When in the Sampling page or when the Loop Recording mode is enabled on MASCHINE JAM, a connected footswitch can be used to control recording. Pressing the footswitch will arm a recording according to the current settings. Pressing the footswitch again before recording has actually started will cancel the recording. If recording is in progress, pressing the footswitch once will stop the recording—double-pressing will abort the recording (any recorded audio to that point will be discarded). If the recording is complete, holding the footswitch down for a few moments will trigger Undo so you can try another take.
IMPROVED Automatic tempo detection of the Audio plug-in
The algorithm now chooses a tempo that’s closest to your current project tempo. For example, if your project tempo is 170 BPM and you load a loop which should be 174 BPM, MASCHINE will now set the Source Tempo as 174 BPM instead of 87 BPM as it did previously.
ADDED “Re-pitch” engine mode to the Audio plug-in
This engine simply retunes/repitches the loop (like speeding up or slowing down a record) to make it conform to the Project tempo. This mode requires significantly less CPU power than the default mode, but you will not be able to retune the loop at all (any pitches programmed in Gate mode will be ignored—only the timing of the programmed notes will be used to gate the playing audio).
ADDED Ableton Live DAW Integration for MASCHINE MK3
Mixer and basic DAW Control. Access Ableton Live Mixer via MASCHINE MK3 hardware: Volume, Pan, Mute / Solo / Arm states are visible on screens. Also access essential controls: Play / Stop / Record / Session record, Clip Navigation, Launch & Record, Quantize, Undo / Redo, Automation Toggle, Tap Tempo, and Loop Toggle.
IMPROVED Recorded Takes are now saved and recalled as part of the Project
ADDED Automatic external audio recording latency compensation
This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off. The system currently works based upon the overall latency reported by the selected audio interface.
REMOVED Right-click removal of Events in the Pattern Editor
In this version, the normal context menu is now opened on right-click. Events can still be deleted using a double-click as well as using the "Paint" and "Erase" tools.
CHANGED Right-click behavior in the Arranger
In this version, right-click no longer removes Patterns from Scenes. It now opens a context menu with many useful options for arranging.
IMPROVED Behavior and cursor icons for resizing Events in the Pattern Editor
The active area for resizing Events is also increased.
FIXED Prelisten controls would disappear on the Samples tab of the User Library
FIXED It wasn’t possible to Quick Edit notes on the MASCHINE JAM
FIXED Recording Settings would remain disabled if you cancel the recording during the waiting period before recording actually starts
FIXED The BPM and Swing values in the header would not update their values when loading a new Project
FIXED Duplicate would actually duplicate note events even if none were selected
ADDED “Target” parameter to the Loop recording mode of the Sampling Page
This parameter determines what should be done with a new recording when the recording is complete. “Take” simply adds the new recording to the Take list of the current plug-in, “Sound” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot (useful for layering the recording with whatever else is in the current Pattern, like a guitar looper pedal), and “Pattern” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot AND additionally creates a new Pattern where only this loop is being played (useful for capturing different versions of a part and quickly reviewing them by switching Patterns).
ADDED "Looper" workflow to MASCHINE JAM
This feature automates the use of the new Target parameter for fast sampling and layering. Holding the IN 1 button enables this new Loop Recording mode (it’s also helpful to pin this mode on by holding IN 1 and pressing the SONG button). While this new Loop Recording mode is active, pressing an existing Pattern will trigger a recording of a new loop which is then added as a new Sound in the existing Pattern; doing this repeatedly allows you to quickly layer recordings on top of each other. Alternatively, pressing an empty Pattern button will trigger a recording and will then place that recording in a new Sound Slot AND a new Pattern will be created where only the new loop is playing back. When pressing the IN 1 button, External Input 1 is selected as the source for the recording. Pressing GRP while in the Loop Recording mode will select the focused Group as the source. Pressing MST will select MASCHINE’s Master output as the source (for resampling what is currently playing).
ADDED Footswitch control of Sampling
When in the Sampling page or when the Loop Recording mode is enabled on MASCHINE JAM, a connected footswitch can be used to control recording. Pressing the footswitch will arm a recording according to the current settings. Pressing the footswitch again before recording has actually started will cancel the recording. If recording is in progress, pressing the footswitch once will stop the recording—double-pressing will abort the recording (any recorded audio to that point will be discarded). If the recording is complete, holding the footswitch down for a few moments will trigger Undo so you can try another take.
IMPROVED Automatic tempo detection of the Audio plug-in
The algorithm now chooses a tempo that’s closest to your current project tempo. For example, if your project tempo is 170 BPM and you load a loop which should be 174 BPM, MASCHINE will now set the Source Tempo as 174 BPM instead of 87 BPM as it did previously.
ADDED “Re-pitch” engine mode to the Audio plug-in
This engine simply retunes/repitches the loop (like speeding up or slowing down a record) to make it conform to the Project tempo. This mode requires significantly less CPU power than the default mode, but you will not be able to retune the loop at all (any pitches programmed in Gate mode will be ignored—only the timing of the programmed notes will be used to gate the playing audio).
ADDED Ableton Live DAW Integration for MASCHINE MK3
Mixer and basic DAW Control. Access Ableton Live Mixer via MASCHINE MK3 hardware: Volume, Pan, Mute / Solo / Arm states are visible on screens. Also access essential controls: Play / Stop / Record / Session record, Clip Navigation, Launch & Record, Quantize, Undo / Redo, Automation Toggle, Tap Tempo, and Loop Toggle.
IMPROVED Recorded Takes are now saved and recalled as part of the Project
ADDED Automatic external audio recording latency compensation
This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off. The system currently works based upon the overall latency reported by the selected audio interface.
REMOVED Right-click removal of Events in the Pattern Editor
In this version, the normal context menu is now opened on right-click. Events can still be deleted using a double-click as well as using the "Paint" and "Erase" tools.
CHANGED Right-click behavior in the Arranger
In this version, right-click no longer removes Patterns from Scenes. It now opens a context menu with many useful options for arranging.
IMPROVED Behavior and cursor icons for resizing Events in the Pattern Editor
The active area for resizing Events is also increased.
FIXED Prelisten controls would disappear on the Samples tab of the User Library
FIXED It wasn’t possible to Quick Edit notes on the MASCHINE JAM
FIXED Recording Settings would remain disabled if you cancel the recording during the waiting period before recording actually starts
FIXED The BPM and Swing values in the header would not update their values when loading a new Project
FIXED Duplicate would actually duplicate note events even if none were selected